Saturday, May 24, 2014

iOS game in store

I decided to release an app to the iTunes store(it's something I've been meaning to do since...well, since I became a developer a few years ago).  It's a matching game I made to try out the iOS SpriteKit.  Previously I had just used core animation and GLkit(or did it in Unity), I had set up a library that let me do most of the same things, but it's nice to have a fully functional native option for 2D games.

That being said, if anyone has a toddler it would be a great for them. 

The code for a basic version of the game is available on my bitbucket and github accounts.



https://github.com/milam/IOSGameSample

And the actual game is available at:

https://itunes.apple.com/us/app/pet-rescue-adoption-center/id888264230?mt=8

I really need to figure out a better name =/.  And I need to find decent open source animal sounds.

Friday, May 2, 2014

Codemancer

Here's a kickstarter I noticed for a great game that is geared toward teaching coding skills in an abstract way:

https://www.kickstarter.com/projects/bobbylox/codemancer-a-fantasy-game-that-teaches-the-magic-o?ref=home_spotlight

CSS

After doing some work on a webpage of mine, I browsed around to find some more esoteric properties of CSS.  During that search I came across this nice list:

http://www.webcredible.com/blog-reports/css/css-tricks.shtml

I already knew some of it, but the ones I didn't were pretty nifty

Thursday, May 1, 2014

SleepyDEV

SleepyDev, a company I'm doing work for finally launched a site over at sleepydev.net.

They are a unity shop that does prototypes for Kickstarter projects, and also work on some minor full game projects as well meant for licensing and rebranding.  If anyone needs a service like that, you should check them out.