Procedural platformer levels seem to be a thing in some circles. I came across this decent rundown for creating the AI and I'll probably be putting together some code for a simple one soon.
http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php?print=1
A game released last year that made use of it to a challenging level is Cloudberry Kingdom.
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